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Tested in 1.33.2.0

Commets, discussion, suggestions, mourning on https://forum.scssoft.com/viewtopic.php?f=177&t=250096

In general, this Mod complicates the traffic.
Traffic_Flow_Tuning_by_iZ_HS.scs: Speed in different country change to data from https://en.wikipedia.org/wiki/Speed_limits_by_country
Traffic more live, dynamic. But road sign with limit not always true :) GPS give a real limit-Be awareness change line to left
Traffic_Flow_Tuning_by_iZ_Def.scs:
-no change speed limits from installed map.
Don't lose vigilance!

Changes in v.2.0
- (HS)increase speed of traffic | (Def) No change default speed limit from current map
- polished some variables for circle crossroads;
- change lane and maneuring tuning;
- clear warnings for log;
- tuned freq spawn traff.

Changes in v.1.5
- distance between cars on road;
- change some variables for faster driveways after accidents;
- smooth change (and frequency) the line;
- larger range for difference speed, acceleration and braking;
- smooth ai turn;
- larger range for lights On (which is allowed for ai, you will be fined for that);
- decrease quantity of traffic. for lowFPS-PC and for the possibility of overtaking on the one-lane road. Who wants more -read instruction below;
- very decrease tractors and other speedkillers.

On road You see:
- "Approximation" to a uniform distribution in the lines of one Dir.
-It depends on your speed, lines, etc. and wind direction-Often there is no one in front of you, and behind you is a kilometer Tail.
- traffic is less at night and for lunch time;
- around 9:00 and around 21:00 more buses and trucks;
- a lot of privat cars in the period 17:00 -20:00;
- harvester and tractor -sometimes here, sometimes elsewhere;
- at traffic lights to the stop-line don't reach. Easier maneuring for trucks+trailer and buses;
- in general at the crossroads polite, but you need to be careful;
- often maneuver;
- after maneuver, don't brakeOneTime;
- trucks tend to right lane. But not all ;)
- sports cars occasionally demonstrate their abilities on very highSpeed;
- frequent stresses. "When the bug becomes a Smile".
-Unfortunately the game does not know, how to show, how a ton of iron breaks through the road fence at a speed of 300 km/h .

-Imagine :) ;
- improvements rail drive train and speedlimits Thanks to Piva;
- escort speed up to 80km/h;
- actively signal not only to you. And to everyone around them;
- sometimes there are "inadequate" driver;
- sometimes someone feeling bad on the road and stopped car;
- yellow traffic light added some sec. But not to all.

I will be glad to read your impressions!
You may increase cars in traffic changing "g_traffic "1.0"" (1 -preset from author. Changes coef you increase x2, x3 spawned identical car).
-Using AkelPad or Notepad++ to open files "config.cfg" in path "c:\Users\YourProfileName\Documents\Euro Truck Simulator 2\config.cfg" / Change / Save.

For hardcore.
-You may increase unstability of trailer changing "g_trailer_stability "0"" (work at diapason -0.5 -in road hard curv on 70km/h -accident. 0.5 -very stability trailer).
-Using AkelPad or Notepad++ to open files "config.cfg" in path "c:\Users\YourProfileName\Documents\Euro Truck Simulator 2\profiles\YourCODE\config.cfg" / Change / Save

thx for Collective Minds in threads on forums, mjack, Piva, Supric, ShineSlip, Cip, RudiRaser, Arayas and SCS
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Credits: Illar Zuim

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